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DaletheCharmeleon

10
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A member registered Dec 07, 2022

Recent community posts

While probably not too important, ever thought of adding a way to see what Tasks/Scenes we've seen with the Coyote and Hawk Club members? Just so we know what we've seen and what we haven't? Or making it so the next task for a given member is locked until you've seen the previous one? Just curious.

Part of me likes how the first four lines of the update read out. It's like "enthusiasm", then "meh", then "enthusiasm", then "meh". I dunno, it's just how I read it in my head.

Joking aside, weather is pretty bad right now so I'll check this out another time. Also hoping that Trojan virus comment is just a false-positive...

I'll keep my opinions pretty minimum since this looks like a very early dev game - more so just ironing out the kinks, so to speak, but I do have a few things to say. One would be a clear/better guide for the player. The hints are fine, but there needs to be more instruction, especially when there are Stat checks. "How do I increase Strength to do this event?" "How do I increase Endurance to do that event?" Stuff like that would go a long way in helping players, especially since a lot of the comments seem to be quite confused due to no real hints. I'd recommend focusing on that in a future minor update; something as simple as a .txt document answering these questions would suffice. Other than that, its fine. A nice harem, plenty of girls, plenty of scenes. I call it "a nice pass time alone".

Hello there. Average VN reviewer (apparently; that's all I've ever reviewed recently) here. So far, enjoying the game. Without delving into anything spoiler-related, I do find this a pretty fun story to follow. That said, I do have one little question... While this game isn't meant to be taken too seriously, and I doubt I've gotten that far to find out yet, how will choices with consequences be presented? I do have a path in mind I'm going down and I'd like to be sure I'm making the right choices. If you can't answer then that's fine; worth asking anyway. Keep up the good work with any future updates.

Couldn't find a simple review section so I figured this will suffice. This isn't a bad story to read through so far. I'd more compare it to Monmusu in terms of comedy, but the chapter lengths could be longer, I feel. I do enjoy short stories, but for visual novels, I feel longer stories would have longer impacts. I'll keep playing it just to see where it goes at least, since the first three chapters did at least interest me.

As an aside, either I'm playing an outdated version of the game (the latest version available in itch.io, Book 1, saving Book 2 for a later download) or the guide is outdated. I say that since one of the girls in the guide is named "FMC" and a few of the choices don't line up with what's presented in the game. It's a very minor nitpick, but considering my experience with Prima Guides of the past, misleading information from an official source is something I just dislike. Call it a pet peeve of mine.

Anyway, with that said, considering the timing of this post, have a Happy Holidays everyone.

Played through most of the current version, so I figured I'd give my thoughts.

Really great story so far. I like a lot of the characters so far and I'm interested in where the story is going. I think Sunny's my favorite out of the available girls so far. I'm hoping we see where her story goes. Delilah was a treat too and I'm sad to see her go (no idea how to finish the quest involving her though so I imagine she's either not fully implemented yet or something). The rest are well written, if a bit tropey at times. With harem centered media, it's harder to avoid those common cliches so that's not a negative.

Let's see... Minor nitpicks are stuff that I'm sure will be fixed later - clipping issues with models, which are noticeable in some certain sex scenes. Doesn't take away from the enjoyment, I imagine 3D modeling and positioning is a pain to do coming from someone did a lot of GMod back in the day and hated having to position models for comics.

One big problem is the fishing minigame. Kind of a pain in the butt to do with the mouse. I get the concept, but I do feel like execution could use some work. Beyond that, it's a simple enough VN game with a great story and characters. Can't wait for the next version and the full version when either come out.

So I've come with some critique. Namely involving frames and default mouse sensitivity. I'll start with the most important one. I'm not sure what was updated in the club/pizzeria, but it is causing an immense lag spike. Like from the office staring down towards Freddi's (sorry, I don't remember her actual name) stage, the game goes from crisp 60 to a 15 frames. Combined that with the mouse sensitivity being way too high (even on low according to the in-game settings) and you have motion sickness and vomit inducing movement. Look into these in the next update because I can't have a fun time if the game can't run very well.

And before you think my computer is to blame, the previous version of the game, 1.5 I believe, ran great without any issues. Just figured I'd bring it to your attention.

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I see a bunch of deleted posts, but I have thoughts about the models.

Personally, I do prefer the Cally3D models. They just look nice and clean. On top of the animations in the earlier builds working off them better. That said, if you, dev, want to use more unique models, that is fine. I am willing to continue supporting your efforts and see where this goes. I just politely ask a simple favor... In a future update post, perhaps show us a few preview images with the new models in action. That's it. And just so I can continue being excited. That's it.

There's a thing under "Crumble/Tear Off" called "Template". You click on that and it'll give you the report sheet, names of the satellites and all. Just replace the XXXX with the hashes of the servers.

I like this game. It's fun and rather addicting. But I do have a few issues with it that I feel should be addressed:

1. Is the control scheme. The "Alt+E" is a bit strange for me, especially since it seems really unorthodox. I feel like just the "E" key should suffice as the use button, and Left Mouse Button be the "grab" button. I dunno. At current, most of the controls are okay, just feels odd to have "Alt+E" be the Use command when in most FPS games, it's just "E" key.

2. The crowbar, clipboard, and other seeming equip able. I feel like these could be made into Number Key items. Like 1 for clipboard, 2 for crowbar, etc. Or for the clipboard, just have a dedicated button for it when it is in your inventory like the "C" Key (instead of just...collapsing. I dunno what that does beyond just being funny.)

3. Rivers. Probably will change in a future update, but I got stuck in the river for a solid minute and a half, wasting precious time carrying my ride until eventually found an elevation I could get out of. Obviously, have it so you don't sink to the bottom.

Other issues I have at the moment are likely being worked on, but it was mostly controls that I felt like addressing. This game is fun and I'd rather it continue to be fun. I do apologize if these seem like nitpicks at best, but I did feel like these would make the experience just a bit easier. Anyway, that's enough out of me. Will look forward to the next update.